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MON · 2026-03-30 · 11:02 GMTBRIEF NSR-2026-0330-43292
News/China’s sci-fi industry rides a tech wave as revenues hit re…
NSR-2026-0330-43292News Report·EN·Economic Impact

China’s sci-fi industry rides a tech wave as revenues hit record high

China's science fiction industry is experiencing significant growth, driven by the nation's focus on technological advancement. In 2023, the industry's revenue reached a record 126.1 billion yuan (US$18.2 billion), a 15.7% increase year-on-year.

Sylvia MaSouth China Morning PostFiled 2026-03-30 · 11:02 GMTLean · Center-RightRead · 1 min
China’s sci-fi industry rides a tech wave as revenues hit record high
South China Morning PostFIG 01
Reading time
1min
Word count
245words
Sources cited
1cited
Entities identified
6entities
Quality score
100%
§ 01

Briefing Summary

AI-generated
NEWSAR · AI

China's science fiction industry is experiencing significant growth, driven by the nation's focus on technological advancement. In 2023, the industry's revenue reached a record 126.1 billion yuan (US$18.2 billion), a 15.7% increase year-on-year. This surge is accompanied by a 203.3% rise in sci-fi related online searches. Video games remain the dominant sector, contributing over 60% of the total revenue, with Chinese titles performing well both domestically and internationally. The younger generation's preference for immersive entertainment is a key factor in the popularity of sci-fi games. The growth of the sci-fi industry aligns with China's broader strategy to become a global technology leader.

Confidence 0.90Sources 1Claims 5Entities 6
§ 02

Article analysis

Model · rule-based
Framing
Economic Impact
Technology
Tone
Measured
AI-assessed
CalmNeutralAlarmist
Factuality
0.80 / 1.00
Factual
LowHigh
Sources cited
1
Limited
FewMany
§ 03

Key claims

5 extracted
01

Sci-fi games generated 77.91 billion yuan in revenue.

statisticXinhua
Confidence
1.00
02

The video game sector accounted for more than 60 per cent of total revenues last year.

statisticXinhua
Confidence
1.00
03

Sci-fi-related search traffic in China saw a 203.3 per cent year-on-year surge.

statisticXinhua
Confidence
1.00
04

China's sci-fi industry saw its gross revenues reach 126.1 billion yuan (US$18.2 billion) in 2025, up 15.7 per cent year on year.

statisticXinhua
Confidence
1.00
05

Overall, sci-fi games still account for the lion’s share of the market.

quoteWu Yan
Confidence
0.90
§ 04

Full report

1 min read · 245 words
China is seeing surging public interest in science fiction amid its push for technological development, with revenues reaching a record high and online search traffic more than tripling last year, according to a new report.China’s sci-fi industry saw its gross revenues reach 126.1 billion yuan (US$18.2 billion) in 2025, up 15.7 per cent year on year, according to an annual report released at the China-science-fiction-convention" class="entity-link entity-event" data-entity-id="79351" data-entity-type="event">China Science Fiction Convention on Friday, as reported by Xinhua.The report also highlighted a 203.3 per cent year-on-year surge in sci-fi-related search traffic in China, as well as a continued expansion in the global reach of Chinese intellectual property.The backbone of China’s sci-fi industry remains the video game sector, which accounted for more than 60 per cent of total revenues last year. Sci-fi games generated 77.91 billion yuan in revenue, with Chinese titles also performing strongly in overseas markets, according to the report.“Overall, sci-fi games still account for the lion’s share of the market,” said Wu Yan, a science fiction writer and professor at the Southern University of Science and Technology, who helped compile previous editions of the annual report.The younger generation has a particular preference for immersive and participatory forms of entertainment, according to Wu, and other media still cannot match video games in terms of either public interest or market scale.The growing public enthusiasm for sci-fi comes amid China’s intensified focus on becoming a technology powerhouse, with Beijing making tech self-reliance a major focus of its latest five-year plan.
§ 05

Entities

6 identified
§ 06

Keywords & salience

9 terms
science fiction
1.00
sci-fi industry
0.90
video games
0.80
revenue
0.70
technological development
0.70
china
0.60
tech self-reliance
0.60
intellectual property
0.50
market scale
0.40
§ 07

Topic connections

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